Freedom of Movement

Abjuration
Level: Bard 4, Blackguard 4, Luck 4, Ranger 4, Travel 4
Components: V, S
Casting Time: 1 standard action
Range: Personal or touch
Target: You or creature touched
Duration: 10 min./level or until discharged; see text
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Spell Points: 7

There is no holding you back now.

This spell enables the subject to move and attack normally for the duration of the spell, even under the influence of certain magic and conditions that usually impede movement.

  • The subject gains immunity to the conditions of being Entangled, Immobilized and Paralyzed.

  • The subject gains immunity to the effects of the spells Entangle, Fog (immunity to the movement-hampering effects of its third augment only. The subject does not gain the ability to see through the fog.), Grease, Slow and Web (the webs still provide cover and such, the subject simply gains the ability to walk through the spell’s area unhindered).

Note that the subject may be further immune to the effects of some spells (such as the Hold Person spell) due to it being immune to the condition that the spell inflicts.

The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing.

At any point during the spell’s duration, the subject may discharge it as an immediate action to automatically succeed on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin made within 1 round of the discharge.

Augment: If you spend 6 additional spell points, the subject automatically succeeds on the outlined grapple and Escape Artist checks for 1 round/level after discharging the spell, rather than for 1 round.