Form of the Elemental
Level: Air 7, Earth 7, Fire 7, Transmuter 7, Water 7.
Casting Time: 1 standard action
Target: Willing living creature touched
Duration: 1 min./level (D)
Saving Throw: None
Spell Resistance: No
Spell Points: 13
The subject’s hair constantly moves as in a slight breeze of air.
The subject’s inner structure is radically altered, being now formed of pure elemental power. Its shape is not significantly affected.
At the time of casting, select an element. The subject gains bonuses according to the selected element.
Air Elemental: The subject gains a fly speed of 60’ (perfect maneuverability) for the duration of the spell.
Earth Elemental: The subject gains the Earth Glide ability, like a real Earth Elemental.
Fire Elemental: The subject gains immunity to fire, and vulnerability to cold. Those it hits with melee attacks must make a DC 15 reflex save or catch fire. The subject illuminates its surroundings like a torch, although it is not glaringly obvious that the subject is the source of the light.
Water Elemental: The subject gains immunity to cold, and vulnerability to fire. It can breathe water as well as it can breathe air, and gains a swim speed equal to its base land speed.
In addition to the qualities that depend on the selected energy type, the subject gains darkvision out to 60 feet, immunity to poison, sleep effects, paralysis, stunning, critical hits, and flanking.