Forced Visions

Divination [Mind-Affecting]
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Target: One creature with an intelligence score of 3 or more
Duration: 1 round/level
Saving Throw: Will negates; see text
Spell Resistance: Yes
Spell Points: 5

Your victim staggers around, unable to tell the images in its head from what is happening around it.

Unlike most divination spells, this spell is less about retrieving information than it is to force it upon someone. For the duration of this spell, the subject’s mind is haunted by fairly useless (but factually accurate) visions of his past, present, and sometimes even future. Unless he succeeds on a Will save, the subject is stunned for the first round of the spell’s duration, the images momentarily overwhelming its conscious mind. Every round thereafter, at the start of his turn, he must succeed on a will save or be confused for that round. When such a save succeeds, the subject can suppress the images to the point where it no longer interferes with his actions, effectively ending the spell.

If desired, the GM can use the following table to determine the kind of vision the subject suffers:

Table: Random Visions
d% Vision
1-30 Childhood memories
31-60 Memories regarding the subject’s love life
61-70 Memory resulting in the character shouting out an embarrassing fact about himself
71-80 Memories regarding the character’s line of work or training
81-90 A vision of the character as an old man (Does not have to imply that he will be old, only that it’s a possibility.)
91-95 A vision of the character’s surroundings, distorted and confusing
96-99 A vision of the character, as seen from the caster’s eyes
100 A truly useful vision of the future

Augment: For every 2 additional spell points you spend, the subject is stunned for one additional round of the spell’s duration, rather than just the first. A successful will save in a subsequent round still ends the spell.