Conjuration (Creation)
Level: Air 1, Assassin 1, Conjurer, Water 1
Components: V, S
Casting Time: 1 standard action
Range: 20 ft.
Effect: Fog spreads in 20-ft. radius, 20 ft. high, centered on you
Duration: 1 min./level
Saving Throw: None
Spell Resistance: No
Spell Points: 1

A misty vapor arises around you.

You create a bank of fog, which is stationary once created. The fog obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

A moderate wind (11+ mph), such as from a Gust of Wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round.

This spell does not function underwater.

Augment: You can augment the spell in one or more of the following ways:

  1. If you spend 2 additional spell points, the spell’s duration is 10 minutes per level rather than 1 minute per level.

  2. If you spend 2 additional spell points, the spell’s range increases to Medium (allowing you to create banks of fog not centered on you).

  3. If you spend 6 additional spell points, the fog becomes so thick as to be nearly solid. Anyone attempting to move through a solid fog cloud has his speed reduced to 5 feet (assuming the speed was more than 5 feet to begin with), and takes a -2 penalty on all melee attack rolls with weapons other than piercing weapons. The solid vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into solid fog is slowed, so that each 10 feet of vapor that it passes through reduces falling damage by 1d6. A creature can’t take a 5-foot step while in solid fog.