Level: Fire 4, Sun 4, War 4
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Cylinder (10-ft. radius, 40 ft. high)
Saving Throw: Reflex partial; see text
Spell Resistance: Yes
Spell Points: 9
A vertical column of divine fire roars downward.
The spell deals 7d6 points of fire damage, and knocks every creature within the area prone. A successful reflex save reduces the damage by half, and prevents the creature from being knocked down.
Augment: For every additional spell point you spend on this spell, its damage is increased by one die (d6).