Fist of the Deity

Evocation [see text]
Level: Chaos 4, Evil 4, Good 4, Law 4
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius burst
Duration: Instantaneous; see text
Saving Throw: Will partial; see text
Spell Resistance: Yes
Spell Points: 7

You blast the area with energy, but only the unworthy must fear.

When casting this spell, select an alignment. The spell gains a descriptor matching that alignment.

Any creature within the spell’s area not of the selected aligment takes 4d8 points of damage, unless it is an outsider with an alignment subtype of the alignment opposed to the alignment you selected, in which case it takes 7d6 points of damage. In addition, all creatures not of the selected alignment suffer an additional penalty, depending on the alignment you selected:

  • Chaos: The chaotic version of this spell is referred to as Chaos Hammer, and stuns creatures for 1d2 rounds.

  • Evil: The evil version of this spell is referred to as Unholy Blight, and blinds creatures for 2d4 rounds.

  • Good: The good version of this spell is referred to as Holy Smite, and nauseates creatures for 1d4 rounds.

  • Law: The lawful version of this spell is referred to as Order’s Wrath, and dazes creatures for 1d2 rounds.

A successful will saving throw reduces the damage by half and negates the additional penalty.

Augment: For every 2 additional spell points you spend, the damage against outsiders of an opposed alignment increases by 2d6, and the damage against other creatures increases by 1d8.