Fear

Necromancy [Fear, Mind-Affecting]
Level: Bard 1, Blackguard 1, Death 1, Evil 1, Necromancer 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature with 5 or fewer HD
Duration: 1d4 rounds or 1 round; see text
Saving Throw: Will partial
Spell Resistance: Yes
Spell Points: 1

You raise your hand and intone words of dread.

The affected creature becomes frightened. If the subject succeeds on a Will save, it is instead shaken for 1 round. Creatures with 6 or more Hit Dice cannot be frightened by this spell, only becoming shaken even on a failed save.

Augment: You can augment this spell in one or more of the following ways.

  1. If you spend two additional spell points, the range of the spell increases to Medium.

  2. For every two additional spell points spent, the spell can affect an additional creature.

  3. If you spend two additional spell points, instead of becoming frightened on a failed save, the subject becomes panicked.

In addition, for every additional spell point spent on augmenting the spell, the spell can frighten a creature with one more HD.