Ethereal Jaunt

Level: Sor/Wiz 7
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: Yes
Spell Points: 13

The creature fades out of sight with the sound of someone exhaling softly.

The subject becomes ethereal, along with your equipment. For the duration of the spell, the subject is in a place called the Ethereal Plane, which overlaps the normal, physical, Material Plane. When the spell expires, the subjects return to material existence.

An ethereal creature is invisible, insubstantial, and capable of moving in any direction, even up or down, albeit at half normal speed. An insubstantial creature can move through solid objects, including living creatures. An ethereal creature can see and hear on the Material Plane, but everything looks gray and ephemeral. Sight and hearing onto the Material Plane are limited to 60 feet. Force effects and abjurations affect an ethereal creature normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can’t attack material creatures, and spells you cast while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane. Treat other ethereal creatures and ethereal objects as if they were material.

If you end the spell while the subject is inside a material object (such as a solid wall), the subject is shunted off to the nearest open space and takes 1d6 points of damage per 5 feet that you so travel.

Augment: You can augment this spell in one or both of the following ways:

  1. For every two additional spell points you spend, this spell can affect an additional creature.

  2. If you spend two additional spell points, this spell’s duration increases to 1 min./level.