Evocation [see text]
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Target: Creature or object touched
Saving Throw: None
Spell Resistance: Yes
Spell Points: 1
Your successful melee touch attack deals 1d8 points of energy damage. Choose one of the following energy types upon casting:
Cold: A touch of this energy type deals +1 point of damage per die. This form of the spell is usually referred to as Chill Touch.
Electricity: When delivering a jolt of this energy type, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like), and a +2 bonus on caster level checks for the purpose of overcoming spell resistance. This form of the spell is usually referred to as Shocking Grasp.
Fire: A touch of this energy type deals +1 point of damage per die. This form of the spell is usually referred to as Burning Hands.
Sonic: A touch of this energy type deals -1 point of damage per die and ignores an object’s hardness.
This spell’s descriptor is the same as the type of energy you selected.
Augment: For every additional spell point you spend, this spell’s damage increases by one die (d8).
Special: Casting this spell does not provoke Attacks of Opportunity.