Endure Elements

Abjuration
Level: Blackguard 1, Paladin 1, Protection 1, Ranger 1, Sor/Wiz 1, Sun 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 24 hours
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Spell Points: 1

You fear no hail, drought, or storm.

A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (between -45 and 60 degrees Celcius) without having to make Fortitude saves. The creature’s equipment is likewise protected.

Endure elements doesn’t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.

Augment: You can augment this spell in one or more of the following ways.

  1. If you spend two additional spell points, the subject of the spell does not treat slippery ice, areas of undergrowth, bogs or loose rubble as difficult terrain. The subject does not have to pay extra movement in order to move through such terrain.

  2. If you spend two additional spell points, the subject of the spell never risks catching on fire due to environmental fires.

  3. If you spend two additional spell points, the subject of the spell is immune to the negative effects of environmental smoke and acid fume inhalation.