Dweomer Rip

Level: Abjurer 2, Magic 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving throw: Fortitude half
Spell Resistance: No
Spell Points: 3

You pull at the strings of magic surrounding a creature, each cutting it like a thread.

If a creature targeted by this spell has active spell effects on it at the time of casting, it takes damage equal to twice the combined number of spell points that were spent on the spells, excluding those spell points spent to apply metamagic feats to the spells. For example, a Wizard under the protection of a Mage Armor spell augmented to cost 3 spell points and an unaugmented, quickened Shield spell would take 8 points of damage.

A successful fortitude save halves the damage. The spells are not dispelled.

Augment: For every 3 additional spell points you spend, this spell can affect an additional target.