Abjuration [See text]
Level: Chaos 5, Evil 5, Good 5, Law 5, Paladin 5
Components: V, S
Casting Time: 1 standard action
Target or Targets: You and a touched evil creature from another plane; or you and an enchantment or evil spell on a touched creature or object
Duration: 1 round/level or until discharged, whichever comes first
Saving Throw: See text
Spell Resistance: See text
Spell Points: 9
“Your kind has no power over me. I cast you away!”
When casting this spell, choose an alignment you wish to dispel (Good, Evil, Law, or Chaos). The spell gains the descriptor opposed to that alignment (so for example, if you want to dispel Evil, this spell becomes an Abjuration [Good] spell).
First, you gain a +4 deflection bonus to AC against attacks by creatures of the chosen alignment.
Second, on making a successful melee touch attack against a creature of the chosen alignment from another plane, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will save (spell resistance applies). This use discharges and ends the spell.
Third, with a touch you can automatically dispel any one enchantment spell cast by a creature of the chosen alignment, or any one spell with an alignment descriptor matching the chosen alignment. Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell.
Exception: Spells that can’t be dispelled by Dispel Magic also can’t be dispelled by dispel alignment.