Level: Destruction 6, Sor/Wiz 6
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Ray
Duration: Instantaneous
Saving Throw: Fortitude partial (object)
Spell Resistance: Yes
Spell Points: 11

A thin, green ray springs from your pointing finger.

You must make a successful ranged touch attack to hit with the ray. Any creature struck by the ray takes 22d6 points of damage.

When used against an object, the ray simply disintegrates as much as one 10-foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted. The ray affects even objects constructed entirely of force, but not magical effects such as an Antimagic Field.

A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage.

Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected.

Only the first creature or object struck can be affected; that is, the ray affects only one target per casting.

Augment: For every additional spell point you spend, the damage this spell deals to a subject that fails its saving throw increases by 2d6 points. Augmenting this spell does not change the amount of damage the target takes if it succeeds on its saving throw.