Disguise Self

Illusion (Glamer)
Level: Assassin 1, Bard 1, Sor/Wiz 1, Trickery 1
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level (D)
Saving Throw: Will Negates (if interacted with)
Spell Points: 1

“A face is like a name, you can change it without too much trouble.”

You make yourself - including clothing, armor, weapons, and equipment - look different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your body type. Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person.

The spell does not provide the abilities or mannerisms of the chosen form, nor does it alter the perceived tactile (touch) or audible (sound) properties of you or your equipment.

If you use this spell to create a disguise, you get a +10 bonus on the Disguise check.

A creature that interacts with the glamer gets a Will save to recognize it as an illusion.

Augment: You can augment this spell in one or more of the following ways:

  1. For every additional spell point you spend, the bonus on Disguise checks increases by 1.

  2. If you spend 6 additional spell points, you can change your apparent size category one step up or down (for example, a gnome could disguise himself as a human, or an ogre could disguise himself as an elf). Note that this may make it significantly more likely that others accidentally interact with the glamer.

  3. If you spend 4 additional spell points, the spell’s duration changes to 24 hours.

  4. If you spend 2 additional spell points, the spell’s range changes to touch, its target changes to “willing creature touched”, and it gains a spell resistance entry of “yes”. For every 2 spell points you spend beyond that, the spell can affect an additional target.

  5. If you spend 4 additional spell points, the spell does alter your tactile and audible properties. This changes the spell’s subschool from Illusion (Glamer) to Illusion (Shadow).