Detect Poison

Level: Assassin 1, Blackguard 1, Knowledge 1, Paladin 1, Sor/Wiz 1, Ranger 1, Trickery 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target or Area: One creature, one object, or a 5-ft. cube
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

The advisor’s hand hovers over the king’s plate for a moment, before nodding.

You determine whether a creature, object, or area has been poisoned, is poisonous, or is infected with a disease. You can determine the exact type of disease or poison with a DC 20 Heal check. To identify a poison, character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Heal check fails.

The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Augment: For each additional spell point you spend, the spell affects an additional target or an additional 5’ cube. The cubes must form a continuous area.