Desecrate

Evocation [Evil]
Level: Evil 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 20-ft.-radius emanation
Duration: 2 hours/level
Saving Throw: None
Spell Resistance: Yes
Spell Points: 3

You imbue the area with negative energy.

Every undead creature entering a desecrated area gains a +1 profane bonus on attack rolls, damage rolls, and saving throws, and gains a further +4 bonus on all saving throws against the Turn Undead ability.

An undead creature created within or summoned into such an area gains +1 hit points per HD. If the desecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity or aligned higher power, the modifiers given above are doubled (+2 profane bonus and +2 hit points per HD for undead in the area, +8 bonus against being turned). Furthermore, anyone who casts Animate Dead within this area may create more undead at a time, up to 3 HD per spell point spent rather than 2 HD per spell point spent. If the area contains an altar, shrine, or other permanent fixture of a deity, pantheon, or higher power other than your patron, the desecrate spell instead curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses relating to undead, as given above.

Augment: If you spend 4 additional spell points, all creatures within the spell’s area gain the benefits of the evil-aligned version of the Aligned Protection spell (also known as Protection from Good).