Conjuration (Creation) [See text]
Level: Fire 6, Sor/Wiz 6
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: A cloud of magical fog
Duration: As original spell
Saving Throw: None
Spell Resistance: No
Spell Points: 11
The fog, that looked benign only moments ago, now swells with angry bolts of lighting.
Casting this spell on a bank of magical fog (usually a Fog spell) adds to the fog a destructive element, damaging those caught within. You choose between acid, cold, electricity, or fire damage at the time of casting. Every round on your turn (starting on the turn you cast this spell), those within the fog take 6d6 points of damage of the energy type chosen, with no saving throw. Each energy type has additional effects, as shown below:
Acid: A fog of this energy type deals -1 point of damage per die and ignores an object’s hardness.
Cold: A fog of this energy type deals +1 point of damage per die.
Electricity: A fog of this energy type deals an additional 2d6 points of damage.
Fire: A fog of this energy type deals +1 point of damage per die.
This spell’s descriptor is the same as the type of energy you selected.
If cast on a large bank of fog (such as due to multiple castings of the Fog spell), this spell affects the whole mass, as long as an unbroken connection exists between the clouds. Regardless, no fog outside this spell’s range is affected.
Augment: You can augment this spell in one or both of the following ways:
For every two additional spell points you spend on this spell, this spell’s damage increases by one die (d6).
If you spend two additional spell points, you can affect nonmagical fog with this spell.