Daze

Enchantment (Compulsion) [Mind-Affecting]
Level: Bard 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One humanoid creature that has 4 HD or less
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: Yes
Spell Points: 1

The enchantment clouds the mind of the victim, preventing it from acting.

The target creature is dazed for the duration of the spell. Nonhumanoids, and humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it.

Augment: You can augment this spell in one or both of the following ways:

  1. For every additional spell point you spend, the maximum hit dice of creatures this spell can affect increases by 1.

  2. If you spend 2 additional spell points, this spell can affect a living creature of any type.