Level: Assassin 2, Evil 2, Sor/Wiz 2
Casting Time: 1 standard action
Target: Object touched
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No
Spell Points: 3
Suddenly, the darkness swallows everything.
This spell causes an object to radiate shadowy illumination out to a 20-foot radius (unless the illumination already was darker than shadowy illumination).
All creatures in the area gain concealment, giving everyone attacking a creature within the area a 20% miss chance. The attacks of creatures within the area likewise suffer this miss chance, even if the attack is on a creature outside the area.
Even creatures that can normally see in conditions of poor visibility (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness.
Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area.
If an area of magical light and an area of magical darkness overlap, the spell on which more spell points were spent prevails. If an equal number of spell points were spent on both spells, ambient light conditions remain.
The darkness effect is immobile, but it can be cast on a movable object.
The darkness spell does not block line of sight, a creature standing outside the affected area could use ranged attacks against another creature standing outside the affected area, even if the line of effect passes through the magical darkness.
Augment: You can augment the spell in one or both of the following ways:
If you spend an additional 4 spell points, the darkness becomes pitch black, granting total concealment to those within, and raising the miss chance for all involved to 50%.
If you spend an additional 2 spell points, you do not suffer the effects of poor visibility while within the area of your own darkness spell.
In addition, you may spend any number of additional spell points when casting this spell (subject to your normal limits). While they do not directly provide any additional benefits, they still contribute to determining what Light spells can be countered.