Necromancy [Curse, Evil]
Level: Blackguard 1
Components: V, S
Casting Time: 1 standard action
Target: Weapon touched
Duration: 10 min./level
Saving Throw: None
Spell Resistance: No
Spell Points: 1
“What good is cutting a man down, if he will simply stand up again?”
Hit point damage inflicted by the weapon while the spell is in effect does not heal naturally. The Fast Healing special ability cannot restore these hit points, although the Regeneration special ability can.
Also, any caster attempting to magically cure damage inflicted by the weapon must succeed on a DC 15 caster level check, or the spell fails.
The curse inflicted by the blade ends when the damage has been fully healed, or when subjected to any effect that removes a normal curse (See: Removing a Curse). It can, however, not be dispelled.
Augment: You can augment this spell in one or both of the following ways:
For every additional spell point you spend, the DC for the caster level check a caster must succeed on to cure the hit point damage increases by 1.
If you spend 2 additional spell points, any wounds inflicted by the weapon automatically fester. 24 hours after the weapon deals damage, a victim that has not been fully cured must succeed on a DC 12 Fortitude save or contract filth fever, with no incubation period. Even if the save is successful, it must be repeated every 24 hours thereafter, until the wound is healed or the disease takes hold. Further, once infected, all attempts to remove the disease (including the victim’s own fortitude saves) automatically fail until the wound is healed.