Cure Wounds

Necromancy (Healing)
Level: Bard 1, Blackguard 1, Healing 1, Paladin 1, Ranger 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text
Spell Points: 1

Your hands glow softly as you mutter the incantation over the wounded.

You channel positive energy that cures the touched creature of 1d8 points of damage +1 point per caster level.

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Augment: You can augment this spell in one or both of the following ways:

  1. For every 2 additional spell points you spend, the spell cures an additional 1d8 points of damage.

  2. If you spend 8 additional spell points, the spell’s range increases to Close (25 ft. + 5 ft./2 levels), and its target changes to “One creature/level, no two of which can be more than 30 ft. apart”.