Control Fall

Level: Assassin 1, Bard 1, Ranger 1, Sor/Wiz 1, Travel 1
Components: V
Casting Time: 1 immediate action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One Medium or smaller jumping or freefalling object or creature/level, no two of which may be more than 20 ft. apart
Duration: 1 round/level
Saving Throw: Will negates (harmless) or Will negates (object)
Spell Resistance: Yes (object)
Spell Points: 1

Your descent slows to a crawl, and you touch down smoothly.

The affected creatures or objects fall more slowly. This can be used to reduce falling damage, or to give the subject a bonus on Jump checks.

Control fall instantly changes the rate at which the targets fall to a mere 60 feet per round (equivalent to the end of a fall from a few feet), and the subjects take no damage upon landing while the spell is in effect. However, when the spell duration expires, a normal rate of falling resumes.

The spell affects one or more Medium or smaller creatures (including gear and carried objects up to each creature’s maximum load) or objects, or the equivalent in larger creatures: A Large creature or object counts as two Medium creatures or objects, a Huge creature or object counts as two Large creatures or objects, and so forth.

You can cast this spell with an instant utterance, quickly enough to save yourself if you unexpectedly fall. Casting the spell is a immediate action, allowing you to cast this spell even when it isn’t your turn.

This spell has no special effect on ranged weapons unless they are falling quite a distance. If the spell is cast on a falling item the object does half normal damage based on its weight, with no bonus for the height of the drop.

In addition to the benefits when falling, described above, the subject of a Control Fall spell receives a +10 enhancement bonus on Jump checks.

Augment: If you spend 4 additional spell points, the enhancement bonus on Jump checks increases to +20. If you instead spend 6 additional spell points, the enhancement bonus on Jump checks increases to +30.