Contact Other Plane

Level: Diviner 5
Components: V
Casting Time: 10 minutes
Range: Personal
Target: You
Duration: Instantaneous
Spell Points: 9

You send your mind on a dangerous mental journey to another plane of existence in order to receive advice and information from powers there.

When casting this spell, you attempt to ask a question of one of the great powers of the universe - a deity or even the incomprehensibly vast consciousness of a plane of existence. See the Contact Other Plane table for possible consequences and results of the attempt, which includes the possibility of your intelligence and charisma temporarily decreasing.

The powers reply in a language you understand, but they resent being contacted in this manner and give only very brief answers to your questions (All questions are answered with “yes,” “no,” “maybe,” “never,”, “irrelevant” or “don’t know”).

Asking the same question many times in a row is especially aggravating to the powers. Any attempt ask the same question more than once results in you receiving the same answer you received before, and you are automatically considered to fail the check vs. your abilities decreasing. The powers are supremely intelligent, attempts to circumvent this limitation by rephrasing the question are not likely to succeed.

Contact with minds far removed from the material plane increases the probability that you will incur a decrease to Intelligence and Charisma, but the chance of the power knowing the answer, as well as the probability of the entity answering correctly, are likewise increased by moving to distant planes. The values on the table are absolute, independent of your location within the cosmos.

When contacting an outer plane, you must choose an individual deity or demideity to contact. The power of the deity contacted then determines the effects. (Random results obtained from the table are subject to the personalities of individual deities.)

On rare occasions, this divination may be blocked by a direct intervention of deities or similarly powerful forces.


@llllll Plane Contacted &Avoid Int/Cha &True &Don’t &Lie4 &Random
&Decrease1 &Answer2 &Know3 & &Answer5
Elemental Plane &DC 7/1 week &01-34 &35-62 &63-83 &84-100
(appropriate)6 &(DC 7/1 week) &(01-68) &(69-75) &(76-98) &(99-100)
Positive/Negative Energy Plane &DC 8/1 week &01-39 &40-65 &66-86 &87-100
Astral Plane &DC 9/1 week &01-44 &45-67 &68-88 &89-100
Outer Plane, demideity &DC 10/2 weeks &01-49 &50-70 &71-91 &92-100
Outer Plane, lesser deity &DC 12/3 weeks &01-60 &61-75 &76-95 &96-100
Outer Plane, intermediate deity &DC 14/4 weeks &01-73 &74-81 &82-98 &99-100
Outer Plane, greater deity &DC 16/5 weeks &01-88 &89-90 &91-99 &100

  1. You must succeed on an key ability modifier check against this DC to avoid a decrease in Intelligence and Charisma. If the check fails, your Intelligence and Charisma scores each fall to 8 for the stated duration, and you become unable to cast spells. If you lose Intelligence and Charisma, no answer is received.

  2. You get a true, one-word answer. Questions that cannot be answered in this way are answered randomly.

  3. The entity tells you that it doesn’t know.

  4. The entity intentionally lies to you.

  5. The entity tries to lie but doesn’t know the answer, so it makes one up.

  6. The entries in parentheses are for questions that pertain to the appropriate Elemental Plane.