Cone of Cold
Level: Evoker 5, Water 5
Components: V, S
Casting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped burst
Saving Throw: Reflex partial, see text
Spell Resistance: Yes
Spell Points: 9
A blast of freezing energy originates at your hand and extends outward in a cone.
All creatures in the area take 9d6+9 points of cold damage, and are slowed (as if by the Slow spell) for one round. A successful reflex save negates the slowing effect and halves the damage.
Augment: For every additional spell point you spend, this spell’s damage increases by 1d6+1.