Command

Enchantment (Compulsion) [Language-Dependent, Mind-Affecting]
Level: Law 1
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: Yes
Spell Points: 1

You imbue your voice with such power that creatures obey your commands before they can think to question your authority.

You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options.

  • Approach: On its turn, the subject moves toward you as quickly and directly as possible for the spell’s duration. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.

  • Drop: On its turn, the subject drops whatever it is holding. It can’t pick up any dropped item for the duration of the spell.

  • Fall: On its turn, the subject falls to the ground and remains prone for the spell’s duration. It may act normally while prone but takes any appropriate penalties.

  • Flee: On its turn, the subject moves away from you as quickly as possible for the spell’s duration. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.

  • Halt: The subject stands in place for the spell’s duration. It may not take any actions but is not considered helpless.

Augment: For every 2 additional spell points you spend, this spell’s duration increases by one round.