Level: Evoker 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature; see text
Duration: 3 rounds
Saving Throw: None, Reflex negates; See text
Spell Resistance: Yes
Spell Points: 1
“Do you remember the time when you said I was a nerd for going to Wizarding school? NOW BURN FOR IT!”
A creature that takes fire damage while this spell is in effect magically catches on fire. One round after catching on fire, and once per round thereafter, the spell deals additional fire damage equal to one-half the fire damage that set it on fire in the first place. If a creature takes fire damage multiple times while the spell lasts, use one-half of the largest damage value.
The fire can be put out by any normal means, such as rolling on the ground (Reflex save DC equal to the spell’s normal DC) and jumping into water.
Augment: For every additional spell point you spend, this spell lasts for an additional round.