Blur

Illusion (Glamer)
Level: Sor/Wiz 2
Components: V
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round./level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Spell Points: 3

The subject’s outline appears blurred, shifting and wavering.

The glamer grants the subject concealment (20% miss chance).

A See Invisibility spell does not counteract the blur effect, but a True Seeing spell does.

Augment: You can augment this spell in one or both of the following ways:

  1. If you spend 4 additional spell points, the creature benefits from a 50% miss chance as if it had total concealment. However, unlike actual total concealment, this augment does not prevent enemies from targeting the creature normally.

  2. If you spend 2 additional spell points, the spell’s duration increases to one minute per level.