Enchantment (Compulsion) [Good, Mind-Affecting]
Level: Good 1, Luck 1, Paladin 1
Components: V, S
Casting Time: 1 standard action
Range: 40 ft.
Area: All allies within a 40-ft. radius burst centered on you
Duration: 1 round/level
Saving Throw: None
Spell Resistance: Yes
Spell Points: 1
You bring special favor upon yourself and your allies while bringing disfavor to your enemies.
You and your each of your allies gain a +1 luck bonus on attack rolls and saves vs. fear.
Augment: You can Augment the spell in one or more of the following ways:
If you spend 2 additional spell points, the luck bonus applies to all saving throws (not just saves vs. fear), weapon damage rolls, and skill checks, in addition to attack rolls.
If you spend 2 additional spell points, this spell affects enemies as well as allies within the area. Enemies affected by the spell take a penalty on the appropriate rolls equal to the luck bonus provided to your allies.
For every 6 additional power points you spend, the luck bonus gained on the appropriate rolls increases by 1.
If you spend 1 additional spell point, this spell’s duration increases to one minute per level.