Enchantment (Compulsion) [Good, Mind-Affecting]
Level: Good 1, Luck 1, Paladin 1
Components: V, S
Casting Time: 1 standard action
Range: 40 ft.
Area: All allies within a 40-ft. radius burst centered on you
Duration: 1 round/level
Saving Throw: None
Spell Resistance: Yes
Spell Points: 1

You bring special favor upon yourself and your allies while bringing disfavor to your enemies.

You and your each of your allies gain a +1 luck bonus on attack rolls and saves vs. fear.

Augment: You can Augment the spell in one or more of the following ways:

  1. If you spend 2 additional spell points, the luck bonus applies to all saving throws (not just saves vs. fear), weapon damage rolls, and skill checks, in addition to attack rolls.

  2. If you spend 2 additional spell points, this spell affects enemies as well as allies within the area. Enemies affected by the spell take a penalty on the appropriate rolls equal to the luck bonus provided to your allies.

  3. For every 6 additional power points you spend, the luck bonus gained on the appropriate rolls increases by 1.

  4. If you spend 1 additional spell point, this spell’s duration increases to one minute per level.