Level: Paladin 1
Components: V, S
Casting Time: 1 standard action
Target: Weapon touched
Duration: 1 min./level
Saving Throw: None
Spell Resistance: No
Spell Points: 1
Your weapon strikes true against evil foes.
The transmuted weapon is treated as being magical for the purpose of bypassing the damage reduction of evil creatures or striking evil incorporeal creatures (though the spell doesn’t grant an actual enhancement bonus). The weapon also becomes good, which means it can bypass the damage reduction of certain creatures. (This effect overrides and suppresses any other alignment the weapon might have.) Individual arrows or bolts can be transmuted, but affected projectile weapons (such as bows) don’t confer the benefit to the projectiles they shoot.
In addition, all critical hit rolls against evil foes are automatically successful, so every threat is a critical hit. This last effect does not apply to any weapon that already has a magical effect related to critical hits, such as a keen weapon or a vorpal sword.