Aura of Fire
Level: Fire 4, Sor/Wiz 4, Sun 4
Components: V, S
Casting Time: 1 standard action
Duration: 1 round/level (D)
Spell Resistance: See text
Spell points: 7
Fires dance along your skin, but they do not burn you.
This spell wreathes you in flames which cause damage to nearby creatures, more to those that attack you in melee. The flames also protect you from cold-based attacks.
At the time of casting, and at the start of each of your turns for the spell’s duration, each enemy creature within 30’ takes 3d6 points of fire damage. No saving throw is allowed against this damage, but Spell Resistance applies.
In addition, a creature striking you with its body or a handheld weapon takes this damage every time it attacks, regardless of whether the attack hits. Creatures wielding weapons with exceptional reach are not subject to this additional damage if they attack you.
When casting this spell, you appear to immolate yourself, but the flames are thin and wispy, giving off light equal to only half the illumination of a normal torch (10 feet).
You take only half damage from cold-based attacks. If such an attack allows a Reflex save for half damage, you take no damage on a successful save.
Augment: For every 2 additional spell points you spend, this spell’s damage increases by 1d6.
Special: You can choose to create an Aura of Cold rather than an Aura of Flame. This changes the damage dealt by the spell to cold damage, the spell’s descriptor to [cold], and the protection from attacks to one against fire-based attacks.