Antilife Shell

Abjuration
Level: Animal 6, Protection 6, Sor/Wiz 6
Components: V, S
Casting Time: 1 round
Range: 10 ft.
Area: 10-ft.-radius emanation, centered on you
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: Yes
Spell Points: 11

No living creature can pass through the invisible field of energy surrounding you.

You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures. The field moves around with you.

The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead.

This spell may be used only defensively, not aggressively. Forcing the barrier against a creature that the spell keeps at bay lets the creature in, and prevents the spell from affecting it again until it exits the emanation and attempts to re-enter.

Creatures with reach sufficient to stand outside the field and attack the caster can do so, even with natural weapons (the field does not do its work instantaneously).

Augment: For every 4 additional spell points you spend, the field’s range and radius increases by 5’.