Alter Size

Transmutation
Level: Strength 1, Transmuter 1
Components: V, S
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One humanoid creature
Duration: 1 min./level (D)
Saving Throw: Fortitude negates
Spell Resistance: Yes
Spell Points: 1

The man doubles in size, laughing as he slaughters his opponents with superior reach and strength.

This spell causes instant growth or diminution of a humanoid creature.

  • If growth is selected, the subject’s height is doubled, its weight is multiplied by 8, and the creature’s size increases category to the next larger one. The target then gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.

    A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it - the spell cannot be used to crush a creature by increasing its size.

  • If diminution is selected, the subject’s height is halved, its weight is divided by 8, the creature’s size category decreases to the next smaller one. The target then gains a +2 size bonus to Dexterity, a -2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size.

    A Small humanoid creature whose size decreases to Tiny has a space of $2\frac{1}{2}$ feet and a natural reach of 0 feet (meaning that it must enter an opponent’s square to attack). A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet.

This spell does not change the target’s speeds.

All equipment worn or carried by a creature has its size similarly altered by the spell. See Table: Larger and Smaller Weapon Damage for effects on the damage of weapons. Note the effects of changed carrying capacity. Any item that leaves the possession of a creature that has had its size altered (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them.

Multiple magical effects that change size do not stack.

Augment: You can augment this spell in one or more of the following ways:

  1. For every 2 additional spell points you spend, this spell can affect an additional creature.

  2. If you spend an additional 8 spell points, the spell’s duration increases to 1 hour per level.

  3. If you spend an additional 8 spell points and 500 XP, the spell’s duration changes to permanent.

  4. If you spend 4 additional spell points, this spell can also affect an animal, fey, giant, magical beast, or monstrous humanoid.

  5. If you spend 6 additional spell points, this spell can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above.