Alter Self

Level: Assassin 2, Transmuter 2
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level (D)
Spell Points: 3

Your skin crawls with motion for a moment, before it settles in a new pattern.

The spells performs minor physical alterations on the composition of your body. You gain one of the following benefits, chosen at the time of casting:

  • Fluid motions: +2 competence bonus on Balance, Climb, Jump, and Swim checks.

  • Modify appearance: +3 on disguise checks. An observer under the influence of a True Seeing spell ignores this bonus.

  • Strengthen muscles: +2 bonus on melee damage rolls.

  • Thickened skin: +1 increase to your natural armor.

With the exception of the Modify Appearance function, the spell performs noticeably magical changes on your body, which can be detected with a successful DC 20 spot check and identified with a successful Spellcraft check, as normal.

Augment: The augmentation options of this spell vary depending on your selected benefit.

  • Fluid motions: For every additional spell point you spend, the competence bonus increases by 1.

  • Modify appearance: For every additional spell point you spend, the bonus increases by 1.

  • Strengthen muscles: For every two additional spell points you spend, the damage bonus increases by 1.

  • Thickened skin: For every four additional spell points you spend, the natural armor bonus increases by 1.