Enchantment (Compulsion) [Mind-Affecting]
Level: Good 2, Luck 2, Paladin 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 min./level
Saving Throw: None
Spell Resistance: Yes (harmless)
Spell Points: 3
You gently push your allies towards hope, assuring them that they will not die this day.
Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level.
Augment: For every additional spell point you spend, this spell can affect an additional target within range.